See, what I'm doing here is posting this comic on
Thursday afternoon, so it
looks like it's
early, and not a week and a half late. I am so clever.
I don't like the first panel here at all. The rest is...
okay, I suppose. And that's all I have to say about
that.
But wait, I'm going to try and make it up to you for
being so very, very useless recently. I'm going to link
you to a game! I didn't make it or anything, so
basically what I'm doing is offering someone else's hard
work as an apology for my own shortcomings. It is good,
though.
Mighty
Jill Off is a game that apparently made a big splash
in the indie game-maker community last year, and as with
most cool things, I have discovered it a while after
everybody else stopped talking about it. I'll say right
away that the game isn't exactly work-safe, but if
you've read this comic, I doubt it's going to offend
your sensibilities. It's a tribute to the 8-bit
Mighty Bomb Jack, wrapped up in an unconventional
yet strangely adorable story. Our hero, Jill, is the
short, chubby and extremely eager-to-please slave of a
BDSM queen who resides at the top of a very tall tower
full of spikes, fire and giant poisonous spiders. The
gameplay sees Jill employing her signature ability -
jumping very high - to get to her queen. Opening and
closing cutscenes aside, this could pass for an
authentic NES-era platformer, albeit one with
minimalistic controls and some very smart level design.
A lot's been written about this game and how it's a
commentary on the masochism inherent in gaming, and it's
certainly pretty challenging given its length... but at
the same time, it never seems cheap or overly unfair. It
also seems custom-built for speed-runs. Oddly, the game
it kept bringing to mind was
Drill
Dozer, a platformer I fell in love with a while ago.
Both games introduce a single, core dynamic - jumping in
Mighty Jill Off, and drilling in
Drill
Dozer - and employ them in every way imaginable,
demanding that you master them completely for the
trickier bits. They also both have main characters
called Jill, but you probably can't take the story
similarities any further than that.
I won't spoil the ending, but it
really gave me
a smile. It's prompted me to look at some of the other
works of the game's creator,
Anna Anthropy,
aka Auntie Pixelante, who is a downright astonishing
individual - and I mean that in the nicest possible way.
I'm sorely tempted to send her some
Mighty Jill Off
fanart, but I'm a bit scared of her.